AI Insights · Timothy · July 2022
Top 5 Gacha Games on iOS in Colombia: Q2 2022 Performance
Discover the performance trends of the top 5 Gacha games on iOS in Colombia during Q2 2022, including insights on downloads, revenue, and active users.
During the second quarter of 2022, the top 5 Gacha games on iOS in Colombia demonstrated varying trends in downloads, revenue, and active user metrics. Here’s a detailed look at each game’s performance:
Rise of Kingdoms
Publisher: Lilith GamesCountry: China
Weekly revenue for Rise of Kingdoms saw a notable peak at around $10.2K in late May, with fluctuations throughout the quarter. Downloads experienced a significant rise in June, reaching approximately 1.2K in mid-June. Active users showed a general upward trend, peaking at about 4.3K in mid-June before slightly declining to 3.8K by the end of the quarter.
Genshin Impact
Publisher: COGNOSPHERE PTE. LTD.Country: China
Genshin Impact maintained steady weekly downloads, generally hovering around 700-800, with a peak of 1.0K in late May. Revenue showed variability, peaking at approximately $6.1K at the end of March and then fluctuating. Active users remained stable, averaging between 10.5K to 11.2K throughout the quarter.
Marvel Contest of Champions
Publisher: Kabam Games, Inc.Country: US
Marvel Contest of Champions displayed significant revenue spikes, notably reaching around $8.5K at the end of June. Weekly downloads were relatively low but stable, with a peak of 286 in early April. Active users fluctuated slightly, averaging around 900-1.1K throughout the quarter.
Saint Seiya Awakening
Publisher: YOOZOO (SINGAPORE) PTE. LTD.Country: China
Saint Seiya Awakening experienced a notable revenue peak of approximately $3.4K in early June, with other weeks showing lower but steady figures. Downloads were modest, peaking at 114 in late June. Active users remained relatively stable, averaging around 1.8K to 2.1K during the quarter.
8 Ball Pool™
Publisher: Miniclip.comCountry: Switzerland
8 Ball Pool™ had consistently high download numbers, averaging around 3.8K weekly. Revenue showed some fluctuations, peaking at about $1.4K in early June. Active users were significantly high, peaking at approximately 150K in early May, before seeing a slight decline to around 119K by the end of June.
For more in-depth insights and data, visit Sensor Tower.